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Course · Philosophy

Decision and Rationality

Lay a choice out as acts against states and see what each rule says. Money pumps, dominance, maximin and regret, expected utility and the value of information, then five puzzles in which the rule seems to give the wrong answer, each computed to the figure at which it turns.

A ≻ B, B ≻ C, C ≻ A a cycle: pumpable maximin: best of the row minimums regret = column best − your payoff EU(a) = Σ P(s)·u(a, s) take the largest VPI = expected best − best expected Pascal wins when M > c / p
What this course is about
Subject
Philosophy
Lessons
10
Format
Interactive

Overview

What you will be able to do

By the end you can lay a decision out as a table, say what each rule recommends and why they differ, and compute the point at which a famous paradox turns.

1

Test a preference for order

State completeness and transitivity, find the pair that breaks transitivity on a relation grid, and compute what a cycle costs a chooser per lap.

2

Choose without probabilities

Apply dominance, maximin, maximax and minimax regret to one table, and find an instance in which the rules disagree.

3

Choose with probabilities

Compute expected utility, the probability at which a choice flips, the effect of a concave utility, and the value of perfect information.

4

Pin down a paradox

Show that the Allais choices are inconsistent with any utilities, that the Ellsberg choices fit no single proportion, and where Pascal's wager and Newcomb's problem turn.

5

Price an infinite expectation

Show that the St Petersburg game's expected value diverges, and compute the finite value once the bank's bankroll is capped.

Lessons

10 lessons

Preference comes first, then the rules that need no probabilities, then the rules that do, and the paradoxes come last because each one presses on a different premise of what came before.

Recommended background

Knowledge and Evidence, for credence as a degree of belief and for the rule that probabilities add to 1.

Practice suggestions

Work forward. “Expected Value and Expected Utility” assumes you can read a decision table, which “The Decision Matrix and Dominance” teaches, and the paradoxes assume expected utility.

Change the numbers. Every lab here is a decision table you can edit, and most lessons turn on a figure at which a choice flips. Move a probability or a payoff across that figure and watch the recommendation change; it is faster than reading the argument for it.

Hold the paradoxes loosely. Each lesson states the argument for the puzzling choice at its strongest and shows where it conflicts with the rule. Whether to give up the choice or the rule is left to you, on purpose.

What it does not cover

The representation theorems. This course states what a consistent chooser's utilities are and uses them; it does not prove that preferences satisfying a list of axioms must be representable by expected utility.

Causal decision theory in full. Newcomb's problem is computed under the evidential rule and under dominance, which is as far as the table goes; the machinery for the causal alternative is not built.

Continuous probability and unbounded utilities. Every table is finite, and every probability a fraction. Pascal's mugging, which needs an unbounded utility, is named in the last course and not worked.

Behavioural economics as a science. The Allais and Ellsberg patterns are treated as logical puzzles about consistency; how often people show them, and why, is a question for experiment and not for a table.