Definition · BehaviourismBehaviourism about the mind is the claim that to be in a mental state is to be disposed to behave in certain ways. On its strongest version nothing is left over: there is no inner fact about whether a thing thinks beyond what it would say and do.
Turing's proposal replaces the question. A judge converses in writing with two parties, one human and one machine, and must say which is which. If the judge cannot do better than chance, the machine has passed, and the question whether it thinks has been swapped for one that can be answered. Turing himself set the original question aside as too ill-defined to discuss. Read as a test of thought rather than of imitation, his game is behaviourism put to work, and that reading is the one this lesson examines.
The lab models the judge as what the judge is, an updater. There are two hypotheses about the party behind the screen, human and machine, and each answer is data. Each hypothesis assigns a probability to each kind of answer. Take the answers to be of two kinds, a plain answer and a tell, an answer the machine gives more often than a person would. A tell might be an arithmetic result too fast, or a reply too even in tone.
answer P(answer | human) P(answer | machine)
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plain 9/10 1/10
tell 1/10 9/10
That is a machine with a tell. The Bayes factor of one tell for the hypothesis human is (1/10) / (9/10), which is 1/9: the answer is nine times as probable if the party is a machine. Starting from a prior of one half, the lab reports a posterior of 1/10 for human after the one tell.
Now the perfect mimic. Give the machine the human's row: a plain answer with probability 9/10 and a tell with probability 1/10, whichever party it is. Every answer, plain or tell, is exactly as probable under one hypothesis as under the other, so every answer has a Bayes factor of 1, and ten answers together have a factor of 1. The posterior is the prior. The judge has learned nothing about who is behind the screen, and that is all that a pass is.
Prior matters too. A judge who starts at 9/10 for human and meets one tell lands at one half: the factor of 1/9 exactly cancels the odds of nine to one. A judge who starts at one half lands at 1/10. The same tell is the same evidence, and it moves different judges to different places.
Two consequences for the claim that the test measures thought. A pass is not a proof: a factor of 1 says the judge could not tell the parties apart, which is a fact about how well the machine imitates, and a very good imitation of a thinking person need not think. A failure is not a disproof either: a tell shows that the parties differ in style, and a person with an odd manner of answering would show one too. The behaviourist closes the gap by definition, because for the behaviourist there is nothing for the test to miss. “The Chinese Room and the Lookup Table” shows what that costs.
The limit: the probabilities in the lab are numbers someone chose. The lab computes what a judge holding those numbers should believe. It cannot say whether a real answer is a tell.